Winter Solstice 2014 Update
Happy Holidays everyone! Most recent build is B700 dated 26 December 2014 which has continued additions to monster chat scripts and further bug fixes. The most significant changes in SP allow the Tavern Keeper to offer the random dungeon items 'at a price' ... so you can still pick them up as you find them but if there's something interesting or in a place you can't yet get to you have an alternate means to make an acquisition.
The last stages to final release are as might be expected, taking longer than hoped. In the final release there will be 800 or so possible conversations ... we are at about 600 at this point. (The original game had around 200). So we are pressing on ...
Posted on 26 Dec 2014 by Decklin
Summer Solstice update
The latest released build is B686 dated June 21, 2014 ... this pre-release will be the last, the next will be the full release which will not have an expiry date. In 686 we have changed the expanded map to a separate sizable window and fixed a few issues with the expanded combat message displays. Many of you are running builds that will expire June 30 ... please update ASAP by d/l B686.zip from your MyDemise page ...
Posted on 23 Jun 2014 by Decklin
APRIL UPDATE & 24 HOUR SALE !!!
We're now at build B683 which has been switched from a test build to a full release. Coming up on April 11, 2014 a '24 Hour Sale' - this will run on Pacific Daylight Time and Sale links will be on our main page for that period only! Ascension, Devil Whiskey and Mordor downloads will all be 'on sale'.
Posted on 07 Apr 2014 by Decklin
Getting ever closer to final release !!!
With the current build B670 (dated 27 December 2013) we have several new options available which help game play! An expanded combat message window may be selected which has a large buffer and a scrollbar (so that the whole series of combat messages may be reviewed after a skirmish); spell casting has had a 'Party' option added for some spell classes (Heal, Flight, Protection and Resist) to save time when buffing up before delving; issues with thieving skills (deeper trapped chests could never or rarely be disarmed) have been addressed and the music volume control is now functional as the method of playing has been revised ...
Posted on 06 Dec 2013 by Decklin
Update August 2013
Current build is B657, we are in the closing stages of a Monster Competition. Many of Demise: Ascension's monsters will talk back at the player but there are a number who could be talking back and who remain stubbornly silent! Before we get to the business of the 'final release' we'd like to increase the overall verbosity in the game
So ten free licenses are up for grabs and all you have to do is submit a monster and a short sentence or two that you'd like to have it say to players ... before midnight on August 31, 2013 and send by email to decklin @ pacbell.net subject "Monster Competition"!
Posted on 28 Aug 2013 by Decklin
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