“Let us all come together and decide our fate, for only fortune and glory, misery and death exist in the depths below.  Is it risk or challenge that you seek?” - “Sh’lan”, City Governess
 
Race Statistics

 
Race Statistics and Alignments 
Below is some information about each race’s minimum and maximum statistics and what alignments the particular races can be. 
 
 
Race
Age
ExFt
Str
Int
Wis
Con
Cha
Dex
 
G
N
E
 
 
 
 
 
 
 
 
 
 
 
 
 
Human
100
7
4/17
4/18
4/18
6/17
5/18
6/18
 
X
X
X
Elf
450
5
2/15
7/22
7/22
2/15
4/18
4/19
 
X
X
X
Giant
225
5
10/24
3/17
3/17
8/18
2/15
4/18
 
 
X
 
Gnome
315
4
3/17
6/20
6/20
3/18
8/23
6/18
 
X
X
X
Dwarf
275
7
4/19
3/18
6/19
4/19
2/16
4/18
 
 
X
 
Ogre
250
3
8/22
2/16
2/16
10/20
4/18
5/19
 
X
X
X
Yeti
175
5
7/19
4/18
4/19
3/15
2/14
4/20
 
X
 
X
Saris
325
6
4/17
4/18
3/18
6/17
4/17
10/23
 
 
X
 
Troll
285
4
8/20
4/18
2/18
5/18
2/16
7/20
 
X
X
X
 

Age (Max Age): Is only an approximate indicator.  There is a very small chance that a character could die before that age, but as one approaches the age listed, the chance of dying increases. 
ExFt (Experience Factor): The higher the number, the more experience is needed to make a level. 
Stats & Alignments: The numbers under the stats are in a low/high format.  For example: Str 7/19 means that a character of that race cannot start with a Strength of less than 7, nor greater than 19.  You may not raise a NATURAL stat more than 5 above the maximum listed above.  G, N and E (Good, Neutral and Evil) represent the alignments the specified races can be. 


Race Abilities and Modifiers 
 

 
Race
O
Human
Elf
Giant
Gnome
Dwarf
Ogre
Yeti
Saris
Troll
 
Breathing
O
2
1
3
3
1
5
8
2
6
 
Sight
O
3
6
1
2
7
5
3
8
9
 
Breathing is used for swimming underwater and represents how long the race can hold its breath for – the higher, the better. 
Sight affects how well the race can see in the darkness (and in general).  The higher the number, the better the eyesight. 


Race Guild Chart 
 

 
Race
Size
A
B
C
D
E
F
G
H
I
J
K
L
 
Guild
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Human
Normal
X
X
X
X
X
X
X
X
X
X
X
X
 
A-Artisan
Elf
Small
X
 
X
 
 
X
X
 
X
X
X
X
 
B-Warrior
Giant
Very Big
X
X
 
 
 
X
 
X
 
 
 
 
 
C-Paladin
Gnome
Normal
X
 
X
 
X
X
X
X
X
X
 
X
 
D-Ninja
Dwarf
Small
X
X
 
 
 
X
X
X
 
 
X
X
 
E-Villain
Ogre
Big
X
X
X
 
X
 
X
X
 
 
 
 
 
F-Explorer
Yeti
Normal
X
X
 
 
X
X
 
X
X
X
 
 
 
G-Thief
Saris
Normal
X
 
 
 
 
X
X
 
X
 
X
X
 
H-Barbarian
Troll
Normal
X
 
 
X
X
X
X
 
 
 
 
 
I-Magi
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
J-Sorcerer
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
K-Warlock
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
L-Cleric 
 
An ‘X’ indicates that a character of the given race may join the listed guild.  All characters are able to join the Artisans’ guild, but there are also other requirements to join the various guilds.  For example, you must have a minimum intelligence of 12 to join the Magi’s guild.  More information about the Guild requirements is presented in the Guild Statistics Section. 

Size: The size of a character affects how well they do in combat and in other situations.  Larger characters tend to be harder to kill while the smaller characters are harder to hit.  Also, your point of view depends on the character size – if you don't want to see huge monsters from their knee level, don't play as a Dwarf. 


Race Statistic & Resistance Chart 
Many races are naturally resistant to the elements (e.g. Fire, Cold, etc.) and other forms of attack (e.g. Poison, Disease, Stone, etc).  Below is a chart that shows the natural resistances (if any) of each race. 

 

Race
O
Human
Elf
Giant
Gnome
Dwarf
Ogre
Yeti
Saris
Troll
A
O
-
-
50%
-
45%
75%
35%
-
-
B
O
-
-
50%
-
80%
75%
35%
-
-
C
O
-
-
50%
-
-
-
35%
90%
-
D
O
-
50%
-
75%
-
-
50%
90%
75%
E
O
-
-
50%
-
50%
50%
-
-
45%
F
O
-
-
50%
-
50%
-
-
-
45%
G
O
-
80%
-
-
-
-
40%
-
-
H
O
-
-
25%
25%
40%
50%
-
90%
-
I
O
-
-
50%
25%
50%
75%
95%
-
45%
J
O
-
-
50%
25%
90%
75%
65%
-
75%
K
O
-
-
-
-
-
15%
50%
90%
75%
Resistances 
O 
A-Fire 
B-Cold 
C-Electrical 
D-Mind 
E-Disease 
F-Poison 
G-Magic 
H-Stone 
I-Paralysis 
J-Drain 
K-Acid 
 
 
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