|Created out of combined studies by the Magi’s and Warlocks’ guilds,
the Kill Spells, which revolved around direct
mental and spiritual forms of attack, would either kill the victim outright
or have absolutely no affect. The effectiveness of these spells depends
on the experience of the caster and the Magic Resistance of the target.
Effect: Will Kill up to 2 Monsters in 2 Groups.
Base Level: Mage (1), Warlock (1)
Required Stats: 11 Int, 8 Wis,
This spell causes all nerves in the designated targets to stop functioning,
causing Death. Similar to the Paralyzing Death spell, but requires less
ability to master.
Effect: Will Dazzle up to 6 Monsters in 4 Groups.
Base Level: Mage (3), Warlock (3)
Required Stats: 13 Int, 8 Wis,
A more advanced form of Paralysis, this spell affects the spirit
as well, attempting to extinguish it.
Effect: Will Kill up to 7 Monsters in 4 Groups.
Base Level: Mage (5), Warlock (5)
Required Stats: 16 Int, 13 Wis,
When invoked, this spell paralyzes the victims with a blinding light,
then sucks their life force from their helpless bodies.