|After discovering the destructive force of this element, the Sorcerer
Masters went to work on controlling this strange element that they didnít
understand. For decades, they worked to make spells of this class controllable,
and in the end succeeded. The effectiveness of these spells depends on
the experience of the caster and the Electrical Resistance of the target.
Effect: Will Shock up to 2 Monsters in 2 Groups.
Base Level: Sorcerer (1)
Required Stats: 12 Int, 10 Wis,
This basic spell creates an electrical arc from the casterís hands
to the designated targets, attempting to instantly electrify and kill them.
Effect: Will Electrocute up to 4 Monsters in 2 Groups.
Base Level: Sorcerer (3)
Required Stats: 14 Int, 9 Wis,
Summoning the power of the storm, this spell pulls Electricity from
the ground and blasts it into the midst of one's targets.
Effect: Will Electrocute up to 6 Monsters in 3 Groups.
Base Level: Sorcerer (5)
Required Stats: 16 Int, 10 Wis,
A more advanced form of Lightning Bolt, this spell doubles the damage
and affects more targets.