|Default combat takes place roughly every 2 seconds. And to make things
more interesting, it also takes place in real time - whether you’re ready
or not. Every round, you have the option of selecting what you wish to
do. You can fight, defend, cast a spell, open a treasure container
(if any), or just run. When a monster group is selected, you will
see a rotating skull to the left of the group number.
You can switch between multiple groups of monsters by pressing the number
associated with the group (e.g. ‘1’ or ‘2’).
You must use the keyboard during combat to carry out most combat commands. For more information on which keys to use, see the Commands section of this Online Information System. You can also set the default fighting option for each character in the party with the Party Options window (see Parties for more information).
If auto-fight isn’t turned on (default) in the Party Options (i.e. begin fighting as soon as non-peaced monsters are encountered), or if the monsters are peaced, the player can ‘turn on’ fighting by pressing ‘f’. Keep in mind that if the monsters are at war with you, they don’t care what you do they’ll attack you every round. Sometimes a character may want to stop fighting to allow other party members to kill the monsters and gain experience - one can turn off fighting by pressing ‘d’, which will cause the character to Defend only.
Defend is an option usually only used when in a Party, however, if a player is experienced enough, they can use Defend when running through a room right before a monster strikes. Defend will increase a character’s effective Defense (while selected) by 50% during combat.
As you adventure, you will notice that some creatures tend to be more frightened while others will never run away. Monsters who have chests are usually less apt to run away and will usually defend their treasure with their life.
You cannot pause the game in Multiplayer mode, nor should you need to, as you only control one character.
Sometimes, your character may become “pinned”. This means that your character cannot learn any more (gain experience) until they reach the next level in their current guild. It also means that your character has enough experience to make level and is 1 experience point away from making the next level. This quite often happens when a character is looking for a quested monster. The only way to become “un-pinned” is to make a level.