Charm

 
The pride of the Magiís guild, these types of spells have the ability of controlling certain types of creatures ranging from Humanoids to Dragons and causing them to befriend the spellcaster, becoming their companion. It is said that none can resist a Magi who has mastered this class of magical spells. The effectiveness of these spells depends on the casterís experience and the Magic and Charm Resistance of the monster. 

Charm Insect 
Effect: Will Charm up to 4 Insects in 1 Group. 
Type: Combat   Power: 10/9   Range:
Base Level: Mage (1) 
Required Stats: 12 Int, 12 Wis 
This spell will Bind one or more Insects to the caster, causing them to become companions. 

Charm Animal 
Effect: Will Charm up to 4 Animals in 1 Group. 
Type: Combat   Power: 15/9   Range:
Base Level: Mage (2) 
Required Stats: 12 Int, 12 Wis, 14 Cha 
An excellent spell for Charming vicious Animals, causing them to befriend the caster. 

Charm Elemental 
Effect: Will Charm up to 4 Elementals in 1 Group. 
Type: Combat   Power: 15/11   Range:
Base Level: Mage (3) 
Required Stats: 13 Int, 13 Wis, 15 Cha 
Much like the Charm Animal spell, this spell will cause a group of Elementals to join the caster. 

Charm Humanoid 
Effect: Will Charm up to 4 Humanoids in 1 Group. 
Type: Combat   Power: 15/13   Range:
Base Level: Mage (4) 
Required Stats: 14 Int, 14 Wis, 14 Cha 
One of the most useful Binding Spells.  Depending on the power of the caster and the Resistance of the target, one can befriend almost any Humanoid with this magic. 

Charm Undead  
Effect: Will Charm up to 4 Undead in 1 Group. 
Type: Combat   Power: 15/16   Range:
Base Level: Mage (5) 
Required Stats: 15 Int, 15 Wis, 10 Cha 
Unlike the other Charm Spells that affect the living, this spell affects the Undead and attempts to magically Bind them to the caster. 

Charm Giant 
Effect: Will Charm up to 4 Giants in 1 Group. 
Type: Combat   Power: 15/16   Range:
Base Level: Mage (5) 
Required Stats: 15 Int, 15 Wis, 16 Cha 
A more advanced version of Charm Humanoid, this spell will affect only Giants and attempt to Bind them to the caster. 

Control Animal 
Effect: Will Charm up to 4 Animals in 1 Group. 
Type: Combat   Power: 15/16   Range:
Base Level: Mage (5) 
Required Stats: 13 Int, 13 Wis, 14 Cha 
A more advanced version of Charm Animal. Depending on the power of the caster and the Resistance of the target, one can befriend almost any Animal with this magic. 

Charm Monster 
Effect: Will Charm up to 4 Reptiles in 1 Group. 
Type: Combat   Power: 20/21   Range:
Base Level: Mage (6) 
Required Stats: 12 Int, 17 Wis, 10 Cha 
This spell was made in an attempt to Charm creatures that no other Charm-specific spell would work on. Unfortunately, it was only a limited success... 

Control Elemental  
Effect: Will Charm up to 4 Elementals in 1 Group. 
Type: Combat   Power: 20/21   Range:
Base Level: Mage (6) 
Required Stats: 15 Int, 15 Wis, 12 Cha 
This spell is a more advanced version of Charm Elemental, Binding the more powerful of these creatures to the caster. 

 
 
Back to Spells | Forward to Cold